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RU / NOTE 06Structure board · pairings with limits

Cores and archetypes

Current pairings, what each piece contributes, and the structures they support.

The July replay window contains several repeated pairings. Co-occurrence shows that players tested the pieces together. The matchup explanation determines whether the pairing belongs on a new team.

Aggron + Raichu

Aggron handles many Normal and Flying interactions, spreads paralysis, and pressures special walls. Raichu attacks Water-types and gives the structure immediate Speed.

The pair invites Ground attacks and can lean too heavily on one Rock and Normal resistance. Add a Grass, Water, Flying-type, or Levitate user with a specific Ground matchup. Then check how that third slot handles Fighting pressure.

Aggron + Clefable or Hypno + a Grass

This bulky shell splits assignments across three pieces:

  • Aggron covers several physical resistances and threatens paralysis or damage.
  • Clefable or Hypno takes special pressure and supplies recovery, Wish, status, Encore, or another support move.
  • Meganium, Victreebel, or Roselia covers Water and Electric interactions.

The shell can become passive if every piece is built only to absorb hits. Give one of them a breaking route, such as offensive Aggron, Calm Mind, Swords Dance, Spikes, or status tied to a named attacker.

Politoed + Rapidash

Politoed enters Fire attacks and threatens the Rock- and Ground-types that trouble Rapidash. Rapidash supplies Speed and pressures the Grass-types or special walls that slow Politoed.

Raichu can pressure this pair, while Toxic and repeated entry damage shorten Politoed’s useful life. The third slot should address Electric attacks without turning every Water matchup into a prediction.

Hitmonchan + Hypno

Hitmonchan brings Fighting damage and Mach Punch, with Rapid Spin or setup available on some sets. Hypno takes a broad range of special attacks and can return Wish, status, Seismic Toss, or setup pressure.

Ghost-types and strong physical attackers test the seam. Confirm which partner pressures Banette or Haunter and which Pokémon takes the physical hit that Hypno does not want.

Hypno + Whiscash

This is the hard-to-break shell flagged for the post-ban field. Hypno takes special pressure, passes Wish, and can force steady damage with Seismic Toss or status. Whiscash gives it an Electric immunity and checks several Fire, Rock, and Ground exchanges. Wish can keep Whiscash out of a forced Rest cycle.

The pair still needs help against physical Ghost damage, strong Normal attacks, Spikes, Knock Off, and Grass moves. Whiscash is four-times weak to Grass, so the third slot must punish Roselia, Meganium, Victreebel, and Raichu carrying Hidden Power Grass. Three July sides revealed the pair. That shows it is being tested, but the small sample cannot tell us how often it appears or wins.

Raichu + Roselia

Roselia covers Water and Electric interactions, spreads status, and can set Spikes. Raichu forces switches and pressures many Water-types. One layer can turn those repeated entries into useful ranges.

Roselia’s physical matchups make the next slot important. A Normal and Flying resistance, Fighting check, or Intimidate user often decides whether the pair survives the middle turns.

Five structure families

Spikeless offense

Spikeless teams spend every slot on pressure, priority, status, or defensive pivots. The Double Poli sample and several Aggron shells show the shape. The current Spikes emphasis raises the price: grounded pivots take repeated chip without creating their own hazard clock, and Banette makes a casual Spin plan risky.

Cacturne offense

Cacturne can set Spikes while threatening attacks, Endure, Destiny Bond, or status. Banette or Haunter may block Rapid Spin. Fast attackers and priority turn the layers into ranges before Cacturne’s weak defensive profile matters.

Roselia balance

Roselia trades early tempo for defensive value and recovery. Aggron, a bulky Water, a Psychic-type, and Hitmonchan or a Ghost can fill the remaining hazard and resistance jobs. Banette fits especially well when the team wants the spinblocker to force progress on its own. The structure still needs pressure against airborne or recovery-rich teams.

Paralysis offense

Aggron, Clefable, Hypno, Xatu, Meganium, Stantler, Banette, Roselia, and several sample leads can spread paralysis. Slower wallbreakers or setup Pokémon then control the order of play. Ground-types, Lum Berry, Natural Cure, and aggressive double switches keep paralysis from working as a complete speed plan by itself.

Heavy balance and stall

The public stall sample combines Roselia, Poliwrath, Sableye, Chimecho, Hitmonchan, and Raichu. It has Spikes, a spinblocker, Heal Bell, recovery, priority, and Encore. The structure still has to create damage before opposing setup or wallbreakers exhaust those answers.

Three sun structures have receipts

Two later replay receipts add complete sun rosters to the July picture. The team page has three validator-clean reconstructions:

StructureObserved rosterMain assignment
Triple-setter balanceNinetales / Politoed / Hypno / Victreebel / Rapidash / Hitmonchanuse three setters so Victreebel or Rapidash can spend the remaining turns attacking
Fast redundant sunStantler / Raichu / Combusken / Rapidash / Shiftry / Hitmonchanforce early damage, keep two weather attackers, and save Combusken as a separate setup finish
Partial Sun SpikesAzumarill / Aggron / Pineco / Raichu / Victreebel / Rapidashcombine Spikes and paralysis with a smaller Victreebel–Rapidash weather package

The first two rosters come from local July 31 and August 1 protocols. The August 1 six also appeared intact in an ADVPL VI semifinal. The third appeared in the fixed public July window. Each paste preserves the observed six and lead. Hidden moves, abilities, items, and spreads are filled from current set conventions and labeled as field inference. Official sample status and original hidden sets are unsupported.

The older sun archetype discussion divides the style into Partial Sun Spikes, Partial Sun Spikeless, and Full Sun Spikes. Its examples predate the current banlist, and Glalie is illegal now. The three reconstructions keep the useful structural lessons while using current legal rosters.

On ordinary balance or offense, mixed Rapidash remains the safer default. Dedicated sun gives Sunny Day Rapidash a defined job and enough partners to pay for the move slot. Spikes still decide many weather sequences: the partial build sets them with Pineco, while both spikeless builds carry bulky Rapid Spin Hitmonchan. Preserve Hitmonchan when the opposing layers would cut off the Fire-types’ remaining entries.

Rain Dance Mantine or Huntail can also end games quickly. Build either weather around exact turns, setters, and priority matchups rather than adding it as a surprise fourth move.

The nine public samples cover all five main families. They predate the February shifts, so use them to learn structure rather than July frequency.