Three replay-derived tournament teams come first, with a pilot card and the reconstruction boundary on every file. The older official samples and sun drafts remain separate evidence classes.
Official rulingMANECTRIC → RUBL
EVIDENCE BOUNDARY9 / 9 validator passes
Count across the nine sample teams published January 8, 2026. This is not usage. The library predates the February 3 shifts and contains neither Hypno nor Manectric.
Published
Jan 8, 2026
Format
gen3ru
Repository head
608595d71f
Current tournament file
Three winning sixes, rebuilt for play.
Each roster, lead, result, and listed replay fact comes from a public ADVLTL II protocol. Unused moves, EVs, natures, most abilities, and unrevealed items are explicit reconstructions. These are playable derivations, not the players' hidden original pastes.
ADVLTL II · Week 4 public links checked August 23, 2026Use the team. Keep the uncertainty label.
Public records
11
Matchups
9
Full winning sixes
8
Derived imports
3
These are small, player-confounded counts. They describe the posted winning sides and do not establish win rates or causation.
T01
ADVLTL II Week 3 winner
Eeveeto W3 Kingler
Spikes and paralysis into a Kingler close. Slot one is Golbat.
Golbat used Sludge Bomb and Aerial Ace. Cacturne used Spikes, Giga Drain, and Hidden Power and revealed Leftovers.
Whiscash used Earthquake and Ice Beam and revealed Leftovers. Raichu used Thunderbolt and Thunder Wave and revealed Leftovers.
Banette used Substitute, Thunder Wave, and Shadow Ball and revealed Leftovers.
Kingler used Swords Dance, Body Slam, and Hidden Power and revealed Leftovers. Its Hidden Power hit Mantine neutrally and Hitmonchan super effectively.
Filled for this import
EVs, natures, abilities, Golbat item and coverage, and every unused move are reconstructed.
Kingler Hidden Power Flying follows the two same-game type messages. Substitute is a conventional fourth move, not a replay reveal.
Usage card
How to pilot this six
Pick this when you want an aggressive team that creates a Kingler endgame through Spikes and two Thunder Wave users.
01
Opening assignment
Golbat starts in slot one. Use its Choice Band pressure to identify the first physical answer; avoid exposing Kingler before that answer and the faster revenge options are mapped.
02
How progress is made
Cacturne supplies Spikes. Raichu and Banette spread paralysis, while Whiscash adds Toxic and Protect turns. Their job is to convert forced switches into a slower field for Kingler.
03
What to preserve
Keep Whiscash healthy while the opposing Electric line is still active.
Keep at least one paralysis source until Kingler has a realistic setup turn.
If opposing Spikes are up, count Golbat and Kingler entries because this team has no Rapid Spin.
04
Typical endgame
Kingler is the default closer. Bring it in after its checks are chipped or paralyzed, then choose between Substitute and Swords Dance based on whether the opponent can still force it out.
Full importable reconstructionSix sets · listed lead first
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Cacturne used Spikes and Hidden Power and revealed Salac Berry.
Whiscash revealed its complete Earthquake, Substitute, Ice Beam, and Toxic set with Leftovers.
Victreebel used Sludge Bomb, Sunny Day, and Solar Beam. Raichu used Thunderbolt and Hidden Power and revealed Leftovers.
Xatu used Thief and Psychic. Successful Thief establishes that it began without an item. Kabutops used Hidden Power and revealed Salac Berry.
Filled for this import
EVs, natures, abilities, every Hidden Power type, and every unused move are reconstructed.
Victreebel item is reconstructed. Xatu itemlessness is a replay inference from successful Thief.
Usage card
How to pilot this six
Pick this when you want a proactive Spikes offense with two separate Salac routes and little interest in a long recovery loop.
01
Opening assignment
Cacturne starts in slot one. Get the useful Spikes layer, then decide whether Endure plus Destiny Bond is worth more than preserving Cacturne for another forced switch.
02
How progress is made
Whiscash creates Substitute and Toxic sequences, Xatu steals an item, and Raichu forces damage. Victreebel uses Sunny Day as its own Solar Beam and Chlorophyll package rather than as support for Kabutops.
03
What to preserve
Keep Kabutops above its Endure threshold until the opposing priority and faster revenge options are known.
Do not spend both Cacturne and Kabutops as early trades; one Salac route should remain for the finish.
This six has neither Rapid Spin nor a Ghost, so plan to race the hazard exchange instead of controlling every layer.
04
Typical endgame
Kabutops is the cleanest late Swords Dance route. Victreebel and Xatu can win earlier if their checks are removed, so choose the closer after the first two trades instead of before turn one.
Full importable reconstructionSix sets · listed lead first
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Sableye used Knock Off and Toxic. Koffing revealed its full Sludge Bomb, Will-O-Wisp, Rest, and Sleep Talk set.
Cacturne used Spikes and Hidden Power. Whiscash revealed its full Earthquake, Spark, Rest, and Sleep Talk set.
Camerupt revealed its full Earthquake, Flamethrower, Rest, and Sleep Talk set.
Every Pokémon revealed Leftovers.
Filled for this import
EVs, natures, abilities, Hitmonchan and Sableye unused moves, and Cacturne coverage are reconstructed.
Rapid Spin Hitmonchan, defensive Sableye, and bulky Cacturne are current conventional fills.
Usage card
How to pilot this six
Pick this when you want to learn the long hazard game with durable status absorbers and clear spin and spinblock assignments.
01
Opening assignment
Hitmonchan starts in slot one. Use it to apply immediate Fighting pressure and keep early Spikes manageable; do not trade it before deciding whether Rapid Spin will be needed later.
02
How progress is made
Cacturne sets Spikes, Sableye removes items and blocks Rapid Spin, and Koffing spreads burn. Whiscash and Camerupt turn RestTalk cycles into repeated chances for Spikes, Knock Off, Toxic, and burn to add up.
03
What to preserve
Keep Sableye available while the opponent can still remove Spikes.
Keep Hitmonchan available while opposing layers would cut off repeated Whiscash and Camerupt entries.
Stagger Rest turns so Koffing, Whiscash, and Camerupt are not all asleep at once.
04
Typical endgame
This team usually wins by exhausting recovery and items rather than revealing one dedicated sweeper. Let the surviving RestTalk wall or Hitmonchan finish after the opposing team has been stripped and statused.
Full importable reconstructionSix sets · listed lead first
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Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Spikes
- Synthesis
- Stun Spore
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 30 Def / 30 SpD
- Brick Break
- Hidden Power [Ghost]
- Rest
- Bulk Up
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Seismic Toss
- Knock Off
- Toxic
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Heal Bell
- Icy Wind
- Yawn
Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 136 Atk / 52 SpD / 68 Spe
Adamant Nature
IVs: 30 Def / 30 SpD
- Sky Uppercut
- Mach Punch
- Hidden Power [Ghost]
- Rapid Spin
Raichu @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Wish
- Encore
- Protect
Separate evidence class
Field sun reconstructions
The roster and listed protocol facts are observed. Unrevealed set details are explicit field inferences. Official sample status and original hidden sets are unsupported.
3 field reconstructions · checked Aug 3, 2026Observed rosters, explicitly filled sets
Ninetales threatens immediate Fire damage and can set the first sun without committing Victreebel.
Politoed and Hypno buy middle turns while Hitmonchan keeps Spikes from deciding every switch.
Use Sleep Powder and chip to clear one endgame, then spend the remaining sun turns on Victreebel or Rapidash.
Full importable reconstructionSix sets · observed and filled details above
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Ninetales @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 30 SpA
- Sunny Day
- Overheat
- Hidden Power [Water]
- Fire Blast
Politoed @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Surf
- Seismic Toss
- Toxic
- Protect
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Seismic Toss
- Toxic
- Wish
- Protect
Victreebel @ Lum Berry
Ability: Chlorophyll
EVs: 252 SpA / 36 SpD / 220 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sleep Powder
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 30 SpA / 30 SpD
- Sunny Day
- Fire Blast
- Solar Beam
- Hidden Power [Ground]
Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 136 Atk / 120 SpD
Adamant Nature
IVs: 30 Def / 30 SpD
- Sky Uppercut
- Mach Punch
- Hidden Power [Ghost]
- Rapid Spin
F02
July 31 full-six reconstruction
Fast Redundant Sun
Exact roster; reconstructed sets. Slot one is Stantler.
ValidatorPASSd5ce53c3af
Observed in protocol
All six species and the Stantler lead.
Stantler used Body Slam, Confuse Ray, and Shadow Ball and revealed Leftovers and Intimidate.
Raichu used Surf and Thunderbolt and revealed Petaya Berry and Static. Combusken used Fire Blast and Endure and revealed Salac Berry.
Rapidash used Sunny Day, Solar Beam, and Fire Blast and revealed Leftovers. Shiftry used Shadow Ball, Sunny Day, and Solar Beam and revealed Lum Berry.
Hitmonchan used Hidden Power, Mach Punch, and Rapid Spin and revealed Leftovers.
Filled for play
Unrevealed moves, Hidden Power types, abilities, and EVs use the current Gen 3 set cache or the guide's bulky Hitmonchan field spread.
Shiftry's Chlorophyll is a weather-role inference. Its ability was not exposed in the battle protocol.